I think the primary cause of this is clear when you go to UE's YouTube channel: Epic has become hyperfocused on catering to visual tech demos/animations. It is clear to me that recent releases of UE4 are simply not up to the task of being a solid game engine. Instead, I primarily blame Epic Games here. Given these gripes are common among many recent UE4 games, I can't and won't judge the developers of Gollum too harshly. They could have proven lots of people wrong had they simply taken a step back and reevaluated the state of the game.Ä«etween bugs and glitches, unintuitive controls, and extremely poor performance, the game needed a LOT more work. However, the trailer reactions should have been the first clue to Daedalic and Nacon that they really have to bring their best efforts. Similarly, Alan Wake, Uncharted, and Call of Duty have their fandoms for a reason, even if those reasons aren't clear to me. I do feel it could have been a hidden gem, but reception of the trailers was luke-warm at best too many comments of "Who asked for this?", and I realise that though I am that guy that asked for such game, not everyone will share my sentiments. Let's be clear, Gollum was never going to be GotY. It at least had the capacity, had it not been for the gross incompetence of Daedalic Entertainment, Nacon, and Epic Games. Gollum felt different, like it would bring something new to the table. Sure, there are exceptions to that, but I can't say I've ever felt compelled to play Alan Wake, Uncharted, or yet another churned out Call of Duty game. Personally, most video games have looked samey since the PS3/Xbox 360 era. Unlike most, I actually did look forward to Gollum.
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